An overview of passkeys
What are they, and what are their pros and cons?
What are they, and what are their pros and cons?
Going from tests passing on CI to distribution on Flathub.
For Windows, from Linux.
Over 246 times faster than the previous release!
A few more problems I encountered while building a user interface with Qt
Resource management, why it matters, and a few helpful concepts.
Faster, leaner and (hopefully!) more maintainable.
It’s more difficult than you might think.
An apparently unsolved problem.
Using constraints to write code that can only do what you want.
Why I chose to learn Rust, the benefits that it’s brought to my projects, and some of its weaknesses.
Closing a chapter in LOOT’s GUI development.
Rebuilding the LOOT application on top of its library.
Catching issues early and simplifying our processes for free.
Site overhauled, updates to come.
A simple registry for community-made game modding software.
libbsa, libespm and libloadorder changes & improvements.
A library for permissive semantic version comparison in C++11.
Now using Pixyll v2.3.
I’ve been replaced, and it’s in good hands.
A look at the sorting improvements made since v0.6.
Exploring the major UI changes since v0.6.
My thoughts on the matter.
Analysing the stats, one year on.
Cutting out an SVG icon using a home-made CNC router.
LOOT & BOSS are affected, details within.
Material Design, Polymer’s pitfalls, and interoperability with Jekyll.
Mods? In my game? It’s easier than you think.
A guided adventure into the unknown.
May be simpler for donors, though PayPal has better rates.
Upcoming changes to raise user awareness.
What changed, and what I learned while making the switch.
Getting to grips with load orders in TES IV: Oblivion, TES V: Skyrim, Fallout 3 and Fallout: New Vegas.
A technical introduction to Skyrim’s load order system, and the existing standard for working with it.
An overview of the available environment mods for TES IV: Oblivion.